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For such use-cases a more sophisticated software is required. There is a philosophical question about what exactly "random" is , but its defining characteristic is surely unpredictability.
We cannot talk about the unpredictability of a single number, since that number is just what it is, but we can talk about the unpredictability of a series of numbers number sequence.
If a sequence of numbers is random, then you should not be able to predict the next number in the sequence while knowing any part of the sequence so far.
Examples for this are found in rolling a fair dice, spinning a well-balanced roulette wheel, drawing lottery balls from a sphere, and the classic flip of a coin.
No matter how many dice rolls, coin flips, roulette spins or lottery draws you observe, you do not improve your chances of guessing the next number in the sequence.
For those interested in physics the classic example of random movement is the Browning motion of gas or fluid particles. Given the above and knowing that computers are fully deterministic, meaning that their output is completely determined by their input, one might say that we cannot generate a random number with a computer.
However, one will only partially be true, since a dice roll or a coin flip is also deterministic, if you know the state of the system. The randomness in our number generator comes from physical processes - our server gathers environmental noise from device drivers and other sources into an entropy pool , from which random numbers are created .
This puts the RNG we use in this random number picker in compliance with the recommendations of RFC on randomness required for security .
A pseudo-random number generator PRNG is a finite state machine with an initial value called the seed .
Mass Effect 2 Need for Speed: High Stakes Left 4 Dead 2 Assassin's Creed Star Wars: Galactic Battlegrounds Star Wars: Battlefront The Sims The genres are as follows: Action - The names in this generator tend to be focused on battles, warfare, invasions, assassins and similar themes.
Mostly names which fit in with the fast pace of many action games, but there are quite a few names which fit the other types of action games as well.
Adventure - These names are fairly similar to the action names, but more focused on both fantasy and slower paced action.
Role-Playing - These names tend to focus on worlds, realms and eras, as well as fantasy, battles and other RP-ish themes.
Simulation - Anything from airplanes and railroads, worlds and realms, empires and kingdoms and businesses and families. All the random numbers are generated on the web server by the JScript Math.
The numbers are generated with a uniform distribution - that is, no number within the specified range is any more or less likely to appear than any other number.
Computers are designed to perform accurate, repeatable calculations - so how are they used to generate random numbers? Find out in the Random Number Information section!